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Lighting Subsystem
       
- Light sources created during gameplay
        - Muzzle flashes from guns
        - Supports colored-lighting
        - Chrome mapped
        - Near Specular Highlighting
Models (characters)
       
- Skeletal animation
        - "Soft-skinned" polygons create better textures and reduce jagged-edges
        - Shadow created upon polys of model (circular and 3D)
        - Ability to "attach" models to models (arrows stuck to enemy)
        - Death animations support limb loss (done through skeletal)
        - Measured bounding boxes (certain spots more critical than others on model)
World (levels)
       
- Indoor and Outdoor environments
        - Volumetric Lighting (fog affect) for reduced scenery-pop-in (approx. 3 times farther then previous Turok)
Sound System
       
- Digital music
        - Sampled in 11 kHz on N64, 22 kHz on PC (11 kHz for speech)
        - Possible echo and reverb affects
Artificial Intelligence
        - Different functions for enemies (hide, retreat, dodge, trigger events)
        - Emotions affect enemy functions (fear, rage)
PC Version Requirements
        - Pentium 200 PC with Voodoo or equivalent performance 3D accelerator video card, or
          Pentium 166 PC with Voodoo 2 or equivalent performance 3D accelerator video card
        - 32 MB RAM
        - 200 MB hard disk space, maximum installation
        - 4X or better CD-ROM drive
        - Windows 95/98
        - 3D accelerator video card, 3Dfx Voodoo equivalent or better
        - Sound Card
        - Supports keyboard, mouse, all DirectInput compatible controllers
        - Operation in 16 bit desktop color (or higher) recommended