Lighting Subsystem
- Light sources created during gameplay
- Muzzle
flashes from guns
- Supports
colored-lighting
- Chrome
mapped
- Near
Specular Highlighting
Models (characters)
- Skeletal animation
- "Soft-skinned"
polygons create better textures and reduce jagged-edges
- Shadow
created upon polys of model (circular and 3D)
- Ability
to "attach" models to models (arrows stuck to enemy)
- Death
animations support limb loss (done through skeletal)
- Measured
bounding boxes (certain spots more critical than others on model)
World (levels)
- Indoor and Outdoor environments
- Volumetric
Lighting (fog affect) for reduced scenery-pop-in (approx. 3 times farther then previous
Turok)
Sound System
- Digital music
- Sampled
in 11 kHz on N64, 22 kHz on PC (11 kHz for speech)
- Possible
echo and reverb affects
Artificial Intelligence
- Different
functions for enemies (hide, retreat, dodge, trigger events)
- Emotions
affect enemy functions (fear, rage)
PC Version Requirements
- Pentium
200 PC with Voodoo or equivalent performance 3D accelerator video card, or
Pentium 166 PC with Voodoo
2 or equivalent performance 3D accelerator video card
- 32 MB
RAM
- 200 MB
hard disk space, maximum installation
- 4X or
better CD-ROM drive
- Windows
95/98
- 3D
accelerator video card, 3Dfx Voodoo equivalent or better
- Sound
Card
- Supports
keyboard, mouse, all DirectInput compatible controllers
- Operation
in 16 bit desktop color (or higher) recommended