The Old Move Editor

 

Overview

 

The Old Move Editor (OME) is the "old version" of MOVEDIT.EXE, which is imbedded in Die By the Sword. This was a fully functional editor at one point, but it fell in to disrepair after the new Move Editor was created. Now serves largely as an attribute editor where the user can view the impact of changes in attributes the character’s stance and movement.

 

The OME is entered by typing "MOVED" at the Main Menu screen of the game. Characters are loaded into the editor one at a time. Once a character has been loaded, it can be controlled under VSIM much as in the new Move Editor. The character’s attributes (found in the .ATT file) may then be displayed and modified on the screen in real time (up to 6 at a time). As the attributes are adjusted, their effects are applied to the character. This is the principal means of modifying character attributes in DBTS. The OME also includes a facility for creating the .DEF file associated to a character, which should be done after any changes to the attributes are complete.

 

A command overview is provided below.

 

 

Adjusting a Character’s Attriubtes - Walkthrough

 

This is the procedure for modifying the attributes of a character:

    1. Load the character in to the editor. The character will be loaded in its LAVAPIT palette, which should exist for all previously existing characters.
    2. Add the attributes you wish to modify to the screen (see below). Any attribute found in the ATT files can me adjusted.
    3. Adjust the attributes as desired
    4. Save out the .ALL file
    5. Save out the .DEF file
    6. Exit the editor
    7. Delete all lines in the .ALL file containing 7777 or –9999.
    8. Copy the .ALL file over the .ATT file

 

 

Notes:

Attributes can be added to or removed from the screen and modifications will be preserved.

 

The user will notice a brief period of loss of control after modifying an attribute. This is so the computer can recalibrate certain factors related to the default stance of the character. For correct results, the character should be standing mostly still when attributes are modified. Changes can be saved out to a .ALL file, which has the same format as a .ATT file.

 

Make sure .ATT, .ALL, and .DEF files are writable before trying to modify them with this tool, because it will not warn you.

 

 

Modifying Attributes

 

Up to 6 character attributes can be added to the screen at a time. One designated attribute is the "current" attribute, which appears in highlighted text, will be modified by the attribute adjustment keys (see below). When the increase or decrease attribute key is pressed, the current attribute will be increased or decreased by the scale value, displayed at the top of the screen. The scale value can be adjusted up or down by powers of 10 via the attribute scale adjustment keys (see below).

 

 

Command Summary

 

Load a New Character ctrl-L

Add an Attribute ctrl-Ins

Remove an Attribute ctrl-Del

Select Next Attribute ;

Increase Attribute +

Decrease Attribute -

Increase Attribute Scale > (.)

Decrease Attribute Scale < (,)

Write .ALL file ctrl-O

Write .DEF file ctrl-\

by Treyarch

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