The .ATT file for characters

 

Each character has an associated .ATT file. This file contains many attributes for a character. Each of these is modifiable to give the character different personality, fighting style, etc.

 

Most of these attributes are self-explanatory, some are not. All are editable in the old move editor (OME). A complete list of available attributes follows. Explanations of each attribute are not currently available, but may become available in the future.

 

RACE

MASS

JUMP_STRENGTH

JUMP_HEIGHT

STAND_HEIGHT

CROUCH_HEIGHT

TUCK_HEIGHT

ROT_RADIUS

FACING_VEL_RATIO

BACK_SPEED_MULT

RUN_SPEED_MULT

SIDE_SPEED_MULT

SPEED RIGHT_ARM_STRENGTH

LEFT_ARM_STRENGTH

QUICKNESS

ROTATIONAL_QUICKNESS

DECEL_QUICKNESS_BOOST

STABILITY

ATTACK_SWAY

ATT_SYNC_ARMS_TO_BODY

ATT_LEFT_ARM_BODY_SWING

ATT_RIGHT_ARM_BODY_SWING

ATT_RIGHT_BLADE_AIM_RIGHT

ATT_RIGHT_BLADE_AIM_LEFT

ATT_LEFT_BLADE_AIM_RIGHT

ATT_LEFT_BLADE_AIM_LEFT

RIGHT_HANDED

RIGHT_WRIST_PHI_PEG_LOW

RIGHT_WRIST_PHI_PEG_HIGH

RIGHT_WRIST_PSI_PEG_LOW

RIGHT_WRIST_PSI_PEG_HIGH

RIGHT_ELBOW_PHI_PEG_LOW

RIGHT_ELBOW_PHI_PEG_HIGH

RIGHT_BICEP_PSI_PEG_LOW

RIGHT_BICEP_PSI_PEG_HIGH

RIGHT_SHOULDER_PHI_PEG_LOW

RIGHT_SHOULDER_PHI_PEG_HIGH

RIGHT_SHOULDER_THETA_PEG_LOW

RIGHT_SHOULDER_THETA_PEG_HIGH

LEFT_WRIST_PHI_PEG_LOW

LEFT_WRIST_PHI_PEG_HIGH

LEFT_WRIST_PSI_PEG_LOW

LEFT_WRIST_PSI_PEG_HIGH

LEFT_ELBOW_PHI_PEG_LOW

LEFT_ELBOW_PHI_PEG_HIGH

LEFT_BICEP_PSI_PEG_LOW

LEFT_BICEP_PSI_PEG_HIGH

LEFT_SHOULDER_PHI_PEG_LOW

LEFT_SHOULDER_PHI_PEG_HIGH

LEFT_SHOULDER_THETA_PEG_LOW

LEFT_SHOULDER_THETA_PEG_HIGH

ATT_RIGHT_WRIST_PHI_SCALE

ATT_LEFT_WRIST_PHI_SCALE

ATT_RIGHT_WRIST_PSI_SCALE

ATT_LEFT_WRIST_PSI_SCALE

ATT_RIGHT_ELBOW_PHI_SCALE

ATT_LEFT_ELBOW_PHI_SCALE

ATT_RIGHT_BICEP_PSI_SCALE

ATT_LEFT_BICEP_PSI_SCALE

ATT_RIGHT_SHOULDER_PHI_SCALE

ATT_LEFT_SHOULDER_PHI_SCALE

ATT_RIGHT_SHOULDER_THETA_SCALE

ATT_LEFT_SHOULDER_THETA_SCALE

ATT_RIGHT_WRIST_PHI_RANGE

ATT_LEFT_WRIST_PHI_RANGE

ATT_RIGHT_WRIST_PSI_RANGE

ATT_LEFT_WRIST_PSI_RANGE

ATT_RIGHT_ELBOW_PHI_RANGE

ATT_LEFT_ELBOW_PHI_RANGE

ATT_RIGHT_BICEP_PSI_RANGE

ATT_LEFT_BICEP_PSI_RANGE

ATT_RIGHT_SHOULDER_PHI_RANGE

ATT_LEFT_SHOULDER_PHI_RANGE

ATT_RIGHT_SHOULDER_THETA_RANGE

ATT_LEFT_SHOULDER_THETA_RANGE

RIGHT_PSI_LOW

RIGHT_PSI_CENTER

RIGHT_PSI_HIGH

RIGHT_THETA_LOW

RIGHT_THETA_CENTER

RIGHT_THETA_HIGH

RIGHT_RHO_LOW

RIGHT_RHO_CENTER

RIGHT_RHO_HIGH

LEFT_PSI_LOW

LEFT_PSI_CENTER

LEFT_PSI_HIGH

LEFT_THETA_LOW

LEFT_THETA_CENTER

LEFT_THETA_HIGH

LEFT_RHO_LOW

LEFT_RHO_CENTER

LEFT_RHO_HIGH

RIGHT_TM_PSI_LOW

RIGHT_TM_PSI_CENTER

RIGHT_TM_PSI_HIGH

RIGHT_TM_THETA_LOW

RIGHT_TM_THETA_CENTER

RIGHT_TM_THETA_HIGH

RIGHT_TM_RHO_LOW

RIGHT_TM_RHO_CENTER

RIGHT_TM_RHO_HIGH

LEFT_TM_PSI_LOW

LEFT_TM_PSI_CENTER

LEFT_TM_PSI_HIGH

LEFT_TM_THETA_LOW

LEFT_TM_THETA_CENTER

LEFT_TM_THETA_HIGH

LEFT_TM_RHO_LOW

LEFT_TM_RHO_CENTER

LEFT_TM_RHO_HIGH

RIGHT_BM_PSI_LOW

RIGHT_BM_PSI_CENTER

RIGHT_BM_PSI_HIGH

RIGHT_BM_THETA_LOW

RIGHT_BM_THETA_CENTER

RIGHT_BM_THETA_HIGH

RIGHT_BM_RHO_LOW

RIGHT_BM_RHO_CENTER

RIGHT_BM_RHO_HIGH

LEFT_BM_PSI_LOW

LEFT_BM_PSI_CENTER

LEFT_BM_PSI_HIGH

LEFT_BM_THETA_LOW

LEFT_BM_THETA_CENTER

LEFT_BM_THETA_HIGH

LEFT_BM_RHO_LOW

LEFT_BM_RHO_CENTER

LEFT_BM_RHO_HIGH

MAIN_NOSE_X

MAIN_NOSE_Y

MAIN_NOSE_Z

OFF_NOSE_X

OFF_NOSE_Y

OFF_NOSE_Z

BLADE_AIM_HELPER_SPEED

BLADE_AIM_LOW_SPEED

TIME_DOWN

TIME_RISING

ELASTICITY

MAX_FLIP_RATE

QUICK_THRUST

QUICK_DIST

QUICK_FOOT_LIFT

PRE_JUMP_HUNCH

CHEST_TILT_SCALE

BASE_CHEST_TILT

STANCE_BODY_THETA

STANCE_INTERFOOT_PCT

STANCE_INTRAFOOT_Z

STANCE_FOOT_DISP

STANCE_FOOT_H_DISP

STANCE_FOOT_FORWARD

STANCE_HUNCH_ANGLE

STANCE_EXIT_SPEED

STANCE_BOUNCE

STANCE_SWAY

STANCE_CROUCH

STANCE_DEFAULT_OFFSET_X

STANCE_DEFAULT_OFFSET_Z

GAIT_BOUNCE

GAIT_LATERAL_SWAY

GAIT_PACE_LENGTH

GAIT_ARM_SWING_SCALE

MAX_FOOT_SPAN

MIN_FOOT_SPAN

GAIT_PACE_LENGTH_MAX_SPEED

GAIT_FOOT_LIFT_PCT

GAIT_FOOT_H_DISP

BLEEDS

BLOOD_COLOR_RED

BLOOD_COLOR_GREEN

BLOOD_COLOR_BLUE

DEFAULT_STANCE

VCYLINDER_YADJUST

VCYLINDER_MIN_HEIGHT

VCYLINDER_MAX_HEIGHT

VCYLINDER_RADIUS

VCYLINDER_YMIDFACTOR

HANDLE_X

HEAD_SPEED

CAN_SWIM

SWIM_DEPTH

WATER_LAUNCH_STRENGTH

WATER_NATIVE

THROWING_ACCURACY

BODY_CAPSULE_BASE_Y_ADJUST

BODY_CAPSULE_END_Y_ADJUST

TREAD_WATER_TIME

SIZE

IMMORTAL

TWO_FISTED

STATIC_WRIST_AIMING

PEACEFUL

USE_OLD_RESIZING

MAX_DAMAGE

BREAKS_THINGS

ARM_STRENGTH_BOOST

by Treyarch

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