"1,Survivor,Alive" { "Center" { "command" "vocalize Airport03FirePathClear" "text" "Airport03FirePathClear" } "North" { "command" "vocalize Airport03FirePathCleara" "text" "Airport03FirePathCleara" } "NorthEast" { "command" "vocalize Airport03FirePathClearX" "text" "Airport03FirePathClearX" } "East" { "command" "vocalize Airport03FireStarted" "text" "Airport03FireStarted" } "SouthEast" { "command" "vocalize Airport03FireStartedX" "text" "Airport03FireStartedX" } "South" { "command" "vocalize airport03_barriera" "text" "airport03_barriera" } "SouthWest" { "command" "vocalize Airport04VanPathClear" "text" "Airport04VanPathClear" } "West" { "command" "vocalize airport04_05a" "text" "airport04_05a" } "NorthWest" { "command" "vocalize airport04_08a" "text" "airport04_08a" } } "2,Survivor,Alive" { "Center" { "command" "vocalize airport04_08b" "text" "airport04_08b" } "North" { "command" "vocalize airport04_08c" "text" "airport04_08c" } "NorthEast" { "command" "vocalize airport04_08d" "text" "airport04_08d" } "East" { "command" "vocalize airport04_08e" "text" "airport04_08e" } "SouthEast" { "command" "vocalize airport04_08f" "text" "airport04_08f" } "South" { "command" "vocalize airport04_vana" "text" "airport04_vana" } "SouthWest" { "command" "vocalize AskForHealth" "text" "AskForHealth" } "West" { "command" "vocalize AskForHealth2" "text" "AskForHealth2" } "NorthWest" { "command" "vocalize Attack" "text" "Attack" } } "3,Survivor,Alive" { "Center" { "command" "vocalize Award" "text" "Award" } "North" { "command" "vocalize AynRandResponse" "text" "AynRandResponse" } "NorthEast" { "command" "vocalize BounceReaction" "text" "BounceReaction" } "East" { "command" "vocalize BridgeReadyToCross" "text" "BridgeReadyToCross" } "SouthEast" { "command" "vocalize CallForRescue" "text" "CallForRescue" } "South" { "command" "vocalize Death2Left" "text" "Death2Left" } "SouthWest" { "command" "vocalize DontBeAnAss" "text" "DontBeAnAss" } "West" { "command" "vocalize EatPills" "text" "EatPills" } "NorthWest" { "command" "vocalize EmphaticArriveRun" "text" "EmphaticArriveRun" } } "4,Survivor,Alive" { "Center" { "command" "vocalize EmphaticArriveRunFarm" "text" "EmphaticArriveRunFarm" } "North" { "command" "vocalize Farm01_path03a" "text" "Farm01_path03a" } "NorthEast" { "command" "vocalize Farm02_path01a" "text" "Farm02_path01a" } "East" { "command" "vocalize Farm02_path02a" "text" "Farm02_path02a" } "SouthEast" { "command" "vocalize Farm02_path02b" "text" "Farm02_path02b" } "South" { "command" "vocalize Farm03_path01a" "text" "Farm03_path01a" } "SouthWest" { "command" "vocalize Farm05_path07b" "text" "Farm05_path07b" } "West" { "command" "vocalize Farm05_path09C" "text" "Farm05_path09C" } "NorthWest" { "command" "vocalize FarmVampiresb" "text" "FarmVampiresb" } } "5,Survivor,Alive" { "Center" { "command" "vocalize FarmVampiresC" "text" "FarmVampiresC" } "North" { "command" "vocalize Fault" "text" "Fault" } "NorthEast" { "command" "vocalize FinaleTriggered" "text" "FinaleTriggered" } "East" { "command" "vocalize FinalVehicleArrived" "text" "FinalVehicleArrived" } "SouthEast" { "command" "vocalize FinalVehicleSpotted" "text" "FinalVehicleSpotted" } "South" { "command" "vocalize FrancisSuggestsCrane" "text" "FrancisSuggestsCrane" } "SouthWest" { "command" "vocalize FriendNeedsHelp" "text" "FriendNeedsHelp" } "West" { "command" "vocalize HealedByFriend" "text" "HealedByFriend" } "NorthWest" { "command" "vocalize hospital02_path03a1" "text" "hospital02_path03a1" } } "6,Survivor,Alive" { "Center" { "command" "vocalize hospital02_path03b1" "text" "hospital02_path03b1" } "North" { "command" "vocalize hospital02_path03c1" "text" "hospital02_path03c1" } "NorthEast" { "command" "vocalize hospital03_path03a1" "text" "hospital03_path03a1" } "East" { "command" "vocalize hospital03_path08a2" "text" "hospital03_path08a2" } "SouthEast" { "command" "vocalize hospital04_path01a" "text" "hospital04_path01a" } "South" { "command" "vocalize hospital04_path02a" "text" "hospital04_path02a" } "SouthWest" { "command" "vocalize hospital04_path04a" "text" "hospital04_path04a" } "West" { "command" "vocalize hospital05_path01a" "text" "hospital05_path01a" } "NorthWest" { "command" "vocalize hospital05_path01b" "text" "hospital05_path01b" } } "7,Survivor,Alive" { "Center" { "command" "vocalize HurrahAlso" "text" "HurrahAlso" } "North" { "command" "vocalize introFarm" "text" "introFarm" } "NorthEast" { "command" "vocalize IntroFarm2" "text" "IntroFarm2" } "East" { "command" "vocalize IntroFarm3" "text" "IntroFarm3" } "SouthEast" { "command" "vocalize IntroFarm4" "text" "IntroFarm4" } "South" { "command" "vocalize introHospital" "text" "introHospital" } "SouthWest" { "command" "vocalize IntroHospital02" "text" "IntroHospital02" } "West" { "command" "vocalize IntroHospital03" "text" "IntroHospital03" } "NorthWest" { "command" "vocalize introSmallTown" "text" "introSmallTown" } } "8,Survivor,Alive" { "Center" { "command" "vocalize IntroSmallTown2" "text" "IntroSmallTown2" } "North" { "command" "vocalize IntroSmallTown3" "text" "IntroSmallTown3" } "NorthEast" { "command" "vocalize LaughFrancis" "text" "LaughFrancis" } "East" { "command" "vocalize LaughZoey" "text" "LaughZoey" } "SouthEast" { "command" "vocalize NeedsHelpResponseLouisB2" "text" "NeedsHelpResponseLouisB2" } "South" { "command" "vocalize NeedsHelpResponseLouisC2" "text" "NeedsHelpResponseLouisC2" } "SouthWest" { "command" "vocalize Pain" "text" "Pain" } "West" { "command" "vocalize PathClearVan" "text" "PathClearVan" } "NorthWest" { "command" "vocalize PlayerAlertGiveItem" "text" "PlayerAlertGiveItem" } } "9,Survivor,Alive" { "Center" { "command" "vocalize PlayerAlsoWarnBoomer" "text" "PlayerAlsoWarnBoomer" } "North" { "command" "vocalize PlayerAlsoWarnHunter" "text" "PlayerAlsoWarnHunter" } "NorthEast" { "command" "vocalize PlayerAlsoWarnScout" "text" "PlayerAlsoWarnScout" } "East" { "command" "vocalize PlayerAlsoWarnSmoker" "text" "PlayerAlsoWarnSmoker" } "SouthEast" { "command" "vocalize PlayerAlsoWarnTank" "text" "PlayerAlsoWarnTank" } "South" { "command" "vocalize PlayerAlsoWarnWitch" "text" "PlayerAlsoWarnWitch" } "SouthWest" { "command" "vocalize PlayerAnswerLostCall" "text" "PlayerAnswerLostCall" } "West" { "command" "vocalize PlayerAreaClear" "text" "PlayerAreaClear" } "NorthWest" { "command" "vocalize PlayerAskReady" "text" "PlayerAskReady" } } "10,Survivor,Alive" { "Center" { "command" "vocalize PlayerBackUp" "text" "PlayerBackUp" } "North" { "command" "vocalize PlayerChoke" "text" "PlayerChoke" } "NorthEast" { "command" "vocalize PlayerCoverMe" "text" "PlayerCoverMe" } "East" { "command" "vocalize PlayerDeath" "text" "PlayerDeath" } "SouthEast" { "command" "vocalize PlayerEmphaticGo" "text" "PlayerEmphaticGo" } "South" { "command" "vocalize PlayerFollowMe" "text" "PlayerFollowMe" } "SouthWest" { "command" "vocalize PlayerFriendlyFire" "text" "PlayerFriendlyFire" } "West" { "command" "vocalize PlayerFriendlyFireInflictor" "text" "PlayerFriendlyFireInflictor" } "NorthWest" { "command" "vocalize PlayerGetInsideCheckPoint" "text" "PlayerGetInsideCheckPoint" } } "11,Survivor,Alive" { "Center" { "command" "vocalize PlayerGetToRescueVehicle" "text" "PlayerGetToRescueVehicle" } "North" { "command" "vocalize PlayerGetToTheRescueVehicle" "text" "PlayerGetToTheRescueVehicle" } "NorthEast" { "command" "vocalize PlayerGoingToDie" "text" "PlayerGoingToDie" } "East" { "command" "vocalize PlayerGrabbedByTongue" "text" "PlayerGrabbedByTongue" } "SouthEast" { "command" "vocalize PlayerHealing" "text" "PlayerHealing" } "South" { "command" "vocalize PlayerHeardBoomer" "text" "PlayerHeardBoomer" } "SouthWest" { "command" "vocalize PlayerHeardHunter" "text" "PlayerHeardHunter" } "West" { "command" "vocalize PlayerHeardScreamer" "text" "PlayerHeardScreamer" } "NorthWest" { "command" "vocalize PlayerHeardSmoker" "text" "PlayerHeardSmoker" } } "12,Survivor,Alive" { "Center" { "command" "vocalize PlayerHeardTank" "text" "PlayerHeardTank" } "North" { "command" "vocalize PlayerHeardWitch" "text" "PlayerHeardWitch" } "NorthEast" { "command" "vocalize PlayerHelp" "text" "PlayerHelp" } "East" { "command" "vocalize PlayerHurrah" "text" "PlayerHurrah" } "SouthEast" { "command" "vocalize PlayerHurryUp" "text" "PlayerHurryUp" } "South" { "command" "vocalize PlayerImWithYou" "text" "PlayerImWithYou" } "SouthWest" { "command" "vocalize PlayerIncapacitated" "text" "PlayerIncapacitated" } "West" { "command" "vocalize PlayerIncoming" "text" "PlayerIncoming" } "NorthWest" { "command" "vocalize PlayerItemForYou" "text" "PlayerItemForYou" } } "13,Survivor,Alive" { "Center" { "command" "vocalize PlayerKillThatLight" "text" "PlayerKillThatLight" } "North" { "command" "vocalize PlayerLaugh" "text" "PlayerLaugh" } "NorthEast" { "command" "vocalize PlayerLeadOn" "text" "PlayerLeadOn" } "East" { "command" "vocalize PlayerLedgeHangEnd" "text" "PlayerLedgeHangEnd" } "SouthEast" { "command" "vocalize PlayerLedgeHangMiddle" "text" "PlayerLedgeHangMiddle" } "South" { "command" "vocalize PlayerLedgeHangStart" "text" "PlayerLedgeHangStart" } "SouthWest" { "command" "vocalize PlayerLedgeSave" "text" "PlayerLedgeSave" } "West" { "command" "vocalize PlayerLedgeSaveCritical" "text" "PlayerLedgeSaveCritical" } "NorthWest" { "command" "vocalize PlayerLockTheDoor" "text" "PlayerLockTheDoor" } } "14,Survivor,Alive" { "Center" { "command" "vocalize PlayerLockTheDoorCheckpoint" "text" "PlayerLockTheDoorCheckpoint" } "North" { "command" "vocalize PlayerLook" "text" "PlayerLook" } "NorthEast" { "command" "vocalize PlayerLookHere" "text" "PlayerLookHere" } "East" { "command" "vocalize PlayerLookOut" "text" "PlayerLookOut" } "SouthEast" { "command" "vocalize PlayerLostCall" "text" "PlayerLostCall" } "South" { "command" "vocalize PlayerMoveOn" "text" "PlayerMoveOn" } "SouthWest" { "command" "vocalize PlayerNearCheckpoint" "text" "PlayerNearCheckpoint" } "West" { "command" "vocalize PlayerNearFinale" "text" "PlayerNearFinale" } "NorthWest" { "command" "vocalize PlayerNegative" "text" "PlayerNegative" } } "15,Survivor,Alive" { "Center" { "command" "vocalize PlayerNiceJob" "text" "PlayerNiceJob" } "North" { "command" "vocalize PlayerNiceShot" "text" "PlayerNiceShot" } "NorthEast" { "command" "vocalize PlayerNo" "text" "PlayerNo" } "East" { "command" "vocalize PlayerOutsideCheckpoint" "text" "PlayerOutsideCheckpoint" } "SouthEast" { "command" "vocalize PlayerPickup" "text" "PlayerPickup" } "South" { "command" "vocalize PlayerReloading" "text" "PlayerReloading" } "SouthWest" { "command" "vocalize PlayerRevivedThanks" "text" "PlayerRevivedThanks" } "West" { "command" "vocalize PlayerReviveFriend" "text" "PlayerReviveFriend" } "NorthWest" { "command" "vocalize PlayerReviveFriendCritical" "text" "PlayerReviveFriendCritical" } } "16,Survivor,Alive" { "Center" { "command" "vocalize PlayerSorry" "text" "PlayerSorry" } "North" { "command" "vocalize PlayerSpotAmmo" "text" "PlayerSpotAmmo" } "NorthEast" { "command" "vocalize PlayerSpotAutoShotgun" "text" "PlayerSpotAutoShotgun" } "East" { "command" "vocalize PlayerSpotFirstAid" "text" "PlayerSpotFirstAid" } "SouthEast" { "command" "vocalize PlayerSpotGrenade" "text" "PlayerSpotGrenade" } "South" { "command" "vocalize PlayerSpotMolotov" "text" "PlayerSpotMolotov" } "SouthWest" { "command" "vocalize PlayerSpotOtherWeapon" "text" "PlayerSpotOtherWeapon" } "West" { "command" "vocalize PlayerSpotPills" "text" "PlayerSpotPills" } "NorthWest" { "command" "vocalize PlayerSpotPistol" "text" "PlayerSpotPistol" } } "17,Survivor,Alive" { "Center" { "command" "vocalize PlayerSpotRifle" "text" "PlayerSpotRifle" } "North" { "command" "vocalize PlayerSpotShotgun" "text" "PlayerSpotShotgun" } "NorthEast" { "command" "vocalize PlayerSpotSMG" "text" "PlayerSpotSMG" } "East" { "command" "vocalize PlayerSpotSniperRifle" "text" "PlayerSpotSniperRifle" } "SouthEast" { "command" "vocalize PlayerStayTogether" "text" "PlayerStayTogether" } "South" { "command" "vocalize PlayerSuggestHealth" "text" "PlayerSuggestHealth" } "SouthWest" { "command" "vocalize PlayerSuggestHealthBiker" "text" "PlayerSuggestHealthBiker" } "West" { "command" "vocalize PlayerSuggestHealthManager" "text" "PlayerSuggestHealthManager" } "NorthWest" { "command" "vocalize PlayerSuggestHealthNamVet" "text" "PlayerSuggestHealthNamVet" } } "18,Survivor,Alive" { "Center" { "command" "vocalize PlayerSuggestHealthTeenGirl" "text" "PlayerSuggestHealthTeenGirl" } "North" { "command" "vocalize PlayerTaunt" "text" "PlayerTaunt" } "NorthEast" { "command" "vocalize PlayerThanks" "text" "PlayerThanks" } "East" { "command" "vocalize PlayerThisWay" "text" "PlayerThisWay" } "SouthEast" { "command" "vocalize PlayerTonguePullStart" "text" "PlayerTonguePullStart" } "South" { "command" "vocalize PlayerTongueResist" "text" "PlayerTongueResist" } "SouthWest" { "command" "vocalize PlayerToTheRescue" "text" "PlayerToTheRescue" } "West" { "command" "vocalize PlayerTransition" "text" "PlayerTransition" } "NorthWest" { "command" "vocalize PlayerVomitExpired" "text" "PlayerVomitExpired" } } "19,Survivor,Alive" { "Center" { "command" "vocalize PlayerVomitInFace" "text" "PlayerVomitInFace" } "North" { "command" "vocalize PlayerWaitHere" "text" "PlayerWaitHere" } "NorthEast" { "command" "vocalize PlayerWarnBoomer" "text" "PlayerWarnBoomer" } "East" { "command" "vocalize PlayerWarnCareful" "text" "PlayerWarnCareful" } "SouthEast" { "command" "vocalize PlayerWarnHearWitch" "text" "PlayerWarnHearWitch" } "South" { "command" "vocalize PlayerWarnHearZombie" "text" "PlayerWarnHearZombie" } "SouthWest" { "command" "vocalize PlayerWarnHunter" "text" "PlayerWarnHunter" } "West" { "command" "vocalize PlayerWarnMegaMob" "text" "PlayerWarnMegaMob" } "NorthWest" { "command" "vocalize PlayerWarnScout" "text" "PlayerWarnScout" } } "20,Survivor,Alive" { "Center" { "command" "vocalize PlayerWarnSmoker" "text" "PlayerWarnSmoker" } "North" { "command" "vocalize PlayerWarnTank" "text" "PlayerWarnTank" } "NorthEast" { "command" "vocalize PlayerWarnWitch" "text" "PlayerWarnWitch" } "East" { "command" "vocalize PlayerWatchOutBehind" "text" "PlayerWatchOutBehind" } "SouthEast" { "command" "vocalize PlayerYes" "text" "PlayerYes" } "South" { "command" "vocalize PlayerYouAreWelcome" "text" "PlayerYouAreWelcome" } "SouthWest" { "command" "vocalize Reloading" "text" "Reloading" } "West" { "command" "vocalize RespondAffirmative" "text" "RespondAffirmative" } "NorthWest" { "command" "vocalize ResponseSoftDispleasureSwear" "text" "ResponseSoftDispleasureSwear" } } "21,Survivor,Alive" { "Center" { "command" "vocalize RevivedByFriend" "text" "RevivedByFriend" } "North" { "command" "vocalize ReviveFriendDown" "text" "ReviveFriendDown" } "NorthEast" { "command" "vocalize ReviveFriendDownFinal" "text" "ReviveFriendDownFinal" } "East" { "command" "vocalize ReviveMeInterrupted" "text" "ReviveMeInterrupted" } "SouthEast" { "command" "vocalize RiversideIsDead" "text" "RiversideIsDead" } "South" { "command" "vocalize RiversideIsDeadA" "text" "RiversideIsDeadA" } "SouthWest" { "command" "vocalize RiversideIsDeadB" "text" "RiversideIsDeadB" } "West" { "command" "vocalize RiversideIsDeadPlan" "text" "RiversideIsDeadPlan" } "NorthWest" { "command" "vocalize RiversideIsDeadSpecial1A" "text" "RiversideIsDeadSpecial1A" } } "22,Survivor,Alive" { "Center" { "command" "vocalize RiversideIsDeadSpecial1B" "text" "RiversideIsDeadSpecial1B" } "North" { "command" "vocalize RiversideIsDeadSpecial1C" "text" "RiversideIsDeadSpecial1C" } "NorthEast" { "command" "vocalize SafeSpotAheadResponse" "text" "SafeSpotAheadResponse" } "East" { "command" "vocalize ScenarioJoin" "text" "ScenarioJoin" } "SouthEast" { "command" "vocalize ScenarioJoinLast" "text" "ScenarioJoinLast" } "South" { "command" "vocalize smalltown02_path01a" "text" "smalltown02_path01a" } "SouthWest" { "command" "vocalize smalltown02_path01b" "text" "smalltown02_path01b" } "West" { "command" "vocalize smalltown02_path01c" "text" "smalltown02_path01c" } "NorthWest" { "command" "vocalize smalltown02_path07a" "text" "smalltown02_path07a" } } "23,Survivor,Alive" { "Center" { "command" "vocalize smalltown02_path08a" "text" "smalltown02_path08a" } "North" { "command" "vocalize smalltown04_path05a" "text" "smalltown04_path05a" } "NorthEast" { "command" "vocalize smalltown04_path07a" "text" "smalltown04_path07a" } "East" { "command" "vocalize smalltown05_path03a" "text" "smalltown05_path03a" } "SouthEast" { "command" "vocalize Spawn" "text" "Spawn" } "South" { "command" "vocalize SurvivorWasPounced" "text" "SurvivorWasPounced" } "SouthWest" { "command" "vocalize TakeShotgunGroovy2BikerLaugh" "text" "TakeShotgunGroovy2BikerLaugh" } "West" { "command" "vocalize TakeShotgunGroovyLouis" "text" "TakeShotgunGroovyLouis" } "NorthWest" { "command" "vocalize TakeShotgunGroovyZoey" "text" "TakeShotgunGroovyZoey" } } "24,Survivor,Alive" { "Center" { "command" "vocalize TakeShotgunGroovyZoey2Biker" "text" "TakeShotgunGroovyZoey2Biker" } "North" { "command" "vocalize VampiresBeata" "text" "VampiresBeata" } "NorthEast" { "command" "vocalize VampiresBeatb" "text" "VampiresBeatb" } "East" { "command" "vocalize WitchGettingAngry" "text" "WitchGettingAngry" } "SouthEast" { "command" "vocalize YouWelcome" "text" "YouWelcome" } "South" { "command" "vocalize ZoeySuggestsCrane" "text" "ZoeySuggestsCrane" } "SouthWest" { "command" "vocalize " "text" "" } "West" { "command" "vocalize " "text" "" } "NorthWest" { "command" "vocalize " "text" "" } }